![]() ![]() We start by building a pretty simple and generic basemesh, focusing on a good topology for doing portraits. We will learn to identify these features in the reference and check if they are quite the same on the model. We will develop a stronger perception, by using many techniques for comparing distances, comparing a lot specific facial shapes and also understanding some of the most important features on the anatomical structures of the human face. This surely is the most challenging skill that a 3d character modeller can have, once we needs to be always concerned on developing our perception and sculpting skills.īy sharing my process, I really want to make you open your eyes and take a whole new look at how do you perceive your references and how could you translate it in the sculpture process. In this course, I want to share with you all the way I do for creating a complete and realistic portrait of Anthony Hopkins and make you fully introduced into this amazing journey of studying and recreating famous portraits. I’ve been working for many years with Character Sculpting for collectibles and character modelling for production. My name is Victor Yamakado, I’m a 3d character artist with 10 years of experience in 3d art. If this is the case, then I welcome you to Nexttut Education’s “Zbrush Character Likeness Sculpting” course. Would you like to better understand how I sculpt a realistic portrait, using just photo references and anatomical knowledge? ![]() Are you looking for a course that explains the full process of sculpting a character likeness in ZBrush? ![]()
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